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    Direkt aus NieR: Automata, dem Spiel, das den Kampf zwischen Androiden und Maschinenwesen zum Leben erweckte, erscheint das Prototyp-Modell YoRHa. Diese Figur von A2, in der gleichen Größe wie die 2B-Figur aus der Black Box Edition von NieR: Automata und die 9S-Figur, ist jetzt exklusiv im Square Enix. Schau dir unsere Auswahl an a2 nier automata an, um die tollsten einzigartigen oder spezialgefertigten, handgemachten Stücke aus unseren Shops zu finden. Beliebte 1-Trends in in Herrenbekleidung, Handys & Telekommunikation, Neuheiten und Spezialanwendung, Heim und Garten mit A2 Nier Automata und. Tolle Angebote bei eBay für nier automata a2 figur. Sicher einkaufen.

    Nier automata a2

    Diese Figur von A2, in der gleichen Größe wie die 2B-Figur aus der Black Box Edition von NieR: Automata und die 9S-Figur, ist jetzt exklusiv im Square Enix. Tolle Angebote bei eBay für nier automata a2 figur. Sicher einkaufen. Karnestore NieR:Automata A2 Yorha Type A No. 2 Uniform Cosplay Kostüm Sexy Strumpfhose Damen XXXL: 3kilimanjaro.se: Spielzeug. Jetzt im EU Square Enix Store vorbestellen: NIER: AUTOMATA CHARAKTER FIGUR A2! Instabuy Poster Nier Automata I Want You Yorha A2 - A3 (42x30 cm) - Finden Sie alles für ihr Zuhause bei 3kilimanjaro.se Gratis Versand durch Amazon schon ab. Karnestore NieR:Automata A2 Yorha Type A No. 2 Uniform Cosplay Kostüm Sexy Strumpfhose Damen XXXL: 3kilimanjaro.se: Spielzeug.

    The player can evade enemy attacks and, with successfully timed button presses, can gain temporary invulnerability and launch a counterattack that deals heavy damage.

    The player is also assisted by a Pod, a flying robot assistant that can launch customizable ranged attacks varying from simple gunfire to heavy-hitting hammer attacks.

    Pods can also shield the player from harm in various ways. The player is able to bring two melee weapons in combat.

    While attacking, the player can alternate between both weapons and attacks to create combination attacks. There are four different classes of weapons available: short swords , long swords , bracers , and spears.

    Attacks with different weapon types can also be charged and launched for increased damage. As characters progress, they gain experience levels, increasing their health, defence, and attack power.

    The number of Chips that can be installed at any one time are limited by how many slots a character has. Chips can either be purchased at shops or picked up from defeated enemies.

    The player character can then find their original body and either retrieve items and experience left with it to gain a bonus, or attempt to repair it.

    If successful, the body is resurrected as a temporary ally, but if unsuccessful, it becomes an enemy the player can defeat for an extra bonus.

    Nier: Automata shares the post-apocalyptic setting of Nier , taking place thousands of years after the game's fourth ending.

    Eventually another playable character is introduced: "A2", an obsolete attack android with a taciturn personality who often chooses to act alone.

    Other characters include the YoRHa's top officer, "Commander"; the resistance leader, Anemone; Pascal, a machine who dislikes conflict and wishes for peace; Devola and Popola, androids who aid the resistance and are of the same model as a similar pair from Nier ; and the original Nier character Emil, who has lost his memories in the intervening years after the original game.

    The first and second playthroughs follow the respective views of 2B and 9S during an initial invasion. After opening a route for future missions, they are sent to clear out machine threats for the Resistance, led by Anemone, who provides the two with support.

    During their missions, 2B and 9S discover that the machines are exploring human societies and concepts. The two work with a pacifist machine group led by Pascal; battle Adam and Eve, physical manifestations of the machine network who reveal that their creators were destroyed centuries ago; [q 1] and encounter A2, a rogue android on the run from YoRHa.

    Adam is killed by 2B after he captures 9S. During his recuperation, 9S discovers a glitch in YoRHa's servers when syncing himself and 2B, and learns that humanity was extinct long before the alien invasion.

    Their last remnant is a Moon-based server holding humanity's incomplete genome remains. YoRHa perpetuates the myth of their survival to maintain morale and give androids a "god" to fight for.

    However, 9S's consciousness survives within the local machine network. The third playthrough begins as YoRHa launches a full-scale invasion.

    A logic virus attack—enabled by the "glitch" that 9S previously discovered—corrupts every YoRHa unit including those in the Bunker, except for 2B and the restored 9S.

    Discovered by A2, 2B uploads her memories into her sword and asks her to look after 9S. An ignorant 9S witnesses A2 mercifully killing 2B.

    Simultaneously, a tower created by the machines rises from the land, separating the two before they can fight. The perspective splits between A2 and 9S a fortnight after these events.

    A2—the survivor of a test run for YoRHa—finds herself empathising with the machines; she witnesses Pascal's village being destroyed, then its "children" committing suicide out of fear when attacked.

    Pascal begs A2 to either wipe his memory or kill him; A2 can perform either task or leave him. An increasingly-unbalanced 9S investigates the tower's resource-gathering platforms, fighting machine remnants and learning the tower is designed to launch a missile at the Moon server.

    Both eventually enter the tower, with Devola and Popola sacrificing themselves to open it. During these events, it is revealed that YoRHa was always designed to lose and to perpetuate the myth of humanity, with the Red Girls in the Machine Network using them to further their evolution; each side trapped the other in an eternal cycle of war.

    Emil lost his memories due to copying himself to fight the aliens. A group of those copies, gone mad after losing their sense of self, act as a secret boss battle.

    After the current character wins the fight, Emil dies after remembering his reason for fighting. They stay at the Resistance camp doing the riskier jobs, and aid the YoRHa androids until helping 9S at the tower.

    At the top of the tower, the two androids confront each other; 9S, now insane and infected with the logic virus, challenges A2 to a fight, prompting the player to choose a character.

    If 9S is chosen, the two androids kill each other; in his final moments, the Machine Network offers him the chance to join them, as the tower has changed its function to fire an ark containing the Machine memories to find a new world.

    Despite the possibility that the three restored androids would repeat everything, the Pods hold faith that they will forge a new future for themselves.

    The player is then given the option to sacrifice their save data to help other players. When Saito spoke to assistant producer Yuki Yokoyama, Yokoyama was unwilling due to the original game's low sales.

    As a result, they contacted PlatinumGames , which had developed a reputation for high-quality action games such as Bayonetta and Metal Gear Rising: Revengeance.

    The latter condition necessitated a move by Yoko from Tokyo to Osaka where PlatinumGames was located. The original plan was to make the game for mobile platforms or PlayStation Vita —Yoko claims that they intended for it to be similar to farming simulator Farmville —but it was soon decided to develop the game for PlayStation 4 instead.

    It included many of the staff from the original Nier. The two eventually developed a system of "free time" where Yoko could come in when possible without clashes.

    The points they felt needed addressing ranged from character designs to gameplay to graphics. While improving on these points, they also carried over aspects that were well-received, such as the complexity of story and the game's music.

    Yoko was the primary writer of the game's scenario. After delivery, the overall narrative remained the same with only small-scale adjustments taking place during development.

    The happy ending from Yoko's perspective was the fifth and final ending. According to Yoko, the fifth ending did not come to him for some time as he was focusing on other aspects of the story.

    He felt that the characters he was developing were naturally leading him towards that ending rather than him designing it for them.

    The final ending featured a shooting sequence where the player literally fought their way through the closing credits; this was symbolic of the player and characters breaking out of a known system to find the hope of a new future.

    Yoko said this was representative of the story's focus on the future and systematic elements. Yoko was deeply impressed by this, but pulled away from his initial concept of having messages appear only from countries at war with the home of each player.

    This feature, where players sacrificed their save data to aid other random players in finishing the bullet hell sequence at the end of closing credits, was implemented midway through development.

    The team defined the game's central theme as " agaku ", a Japanese word meaning to struggle out of a bad situation. The negative influence of human history on the factions also reflected his views on how people continue to fight and create boundaries between themselves despite their advancement.

    As Nier: Automata was a role-playing action game as opposed to Taura's previous pure action games, the development presented new challenges for him.

    For the final boss where the player chooses between 9S and A2, each was supposed to lose important elements weapons and items for A2, experience points for 9S , but this was dropped.

    For the combat system, the team took the systems used in Nier and infused elements from other titles by PlatinumGames. Taura's main concept was that the combat system improve on the original and weave into the story.

    A particular element noted by Negishi was the lower concentration of enemies in the world compared to that usually found in their other titles, as the open nature of the game required this.

    This was part of their efforts to fulfill Yoko's creative vision: by including fewer enemies, the team gave players the opportunity to "enjoy the still beauty of the game's desolate world".

    Required inclusions were the shooting elements, compared by staff to bullet hell titles, and combat that switched between top and side camera views.

    Cooperative and player-versus-player multiplayer modes were suggested, but never got beyond the concept phase.

    Using feedback about the original characters designs, Akihiko Yoshida was brought on as main character designer. K, character designer for Nier , to return.

    However D. K broke his elbow and was unable to draw, so referred the team to Yoshida. Yoshida joined a little later than usual in the process, so Taro gave him a general guideline of sleek designs with black as the dominant color.

    One of the challenges faced when creating the character models was making them seem alive despite their mechanical nature.

    Composer Keiichi Okabe , who worked on both Nier and Drakengard 3 , returned as lead composer with his studio band Monaca, alongside fellow members Keigo Hoashi, Kuniyuki Takahashi, and Kakeru Ishihama.

    A change from the previous score was a shift to portraying a more mechanical and brutal theme and environment than Nier , which had focused on grasslands and villages.

    Another factor was the open world environment: rather than a single looping track, Okabe created multiple hard and soft tracks that transitioned into each other depending on situation and environment.

    Additional male vocals were provided by Shotaro Seo. Nicole and Nami Nakagawa joined with Evans to form a three-part chorus for some of the musical work, including a boss theme featured in the game.

    The general sound design was handled by Masato Shindo, who was faced with a challenge new to the PlatinumGames staff: in their previous projects sound echoes had been handled by individual settings created by the team, but that would not work properly in an open world setting due to its scale.

    Instead, Shindo designed a realistic soundscape using a system to manage echoes in real time, determining how much reverberation to generate based on current surroundings.

    One of the factors that helped with the smooth implementation was Ueda's previous encounters and good working relationship with Okabe.

    An official soundtrack album was released on March 29, In January , after the release of Drakengard 3 , Yoko expressed an interest in making a second spin-off from the Drakengard series, but did not specify whether it would be related to Nier.

    Yoko originally wanted to call it Nier: Android , but this was vetoed by Square Enix due to a possible trademark conflict with Google's Android system.

    The team did use her long-haired design for footage from a late-game boss fight where in-game she had short hair, making her change in appearance less obvious.

    The delay gave the developers additional time to improve the quality and gameplay balance. Localization for the English version was handled by , the same company which localized of the original Nier.

    The aim was to create a script that would appeal to players around the world. While 9S was already written to be more emotive in Japanese, 2B had to be rewritten so she came off as "droll" rather than emotionless in English.

    The team had notes about how to write each character; for example 9S would speak about things at length, while 2B would be more crisp.

    The team also needed to make decisions about the voice acting, ranging from potential regional accents to altering voice types. A cited example was changing a character with a high-pitched child's voice to a more mature one so as not to grate on players.

    They also needed to do research on the various philosophical themes so as not to make a mistake in their writing. As the estate of Jean-Paul Sartre would not have allowed the philosopher's name to be used in this context outside Japan, Yoko reluctantly allowed the name change at Square Enix's request.

    The game released in Japan on February 23, Amazarashi's lead singer Hiromu Akita was a fan of Nier , facilitating the promotion. The music video for "Inochi ni Fusawashii" was supervised by Yoko.

    The game was announced for a digital release on Windows platforms through Steam. When handling this problem, the teams considered using Denuvo digital rights management.

    In November , Saito stated that an Xbox One version was up for consideration, and announced that the game would support the enhanced PlayStation 4 Pro model.

    It released worldwide on June 26, The game also has had downloadable content DLC released for it. Titled 3C3C1D , it was released on May 2, , and features additional costumes, elements from the , three new battle colosseums, including boss fights with Square Enix and PlatinumGames presidents Yosuke Matsuda and Kenichi Sato.

    The original PS4 release of Nier: Automata received "generally favorable reviews" on review aggregator Metacritic , earning a score of 88 out of based on critic reviews.

    Japanese gaming magazine Famitsu gave it a near-perfect score, lauding most aspects of it despite one reviewer finding customisation cumbersome.

    Game Informer reviewer Joe Juba noted that a lot of enjoyable elements within the game's narrative and gameplay were obscured by confusing or obtuse mechanics.

    The story and narrative themes met with general acclaim, [83] [85] [86] [88] [90] though some found its pacing or presentation lacking.

    The game sold , copies during its first week of release in Japan, topping the charts and significantly exceeding the sales of the original Nier in The majority of sales during that period came from overseas, and was seen as a surprising success compared to the low sales of the first Nier.

    Nier: Automata was nominated for and awarded several different industry awards across and , including awards of acclaim from CEDEC and the Game Developers Conference.

    It was also awarded or nominated in several "Best of" lists for by gaming websites. Prior to the release of Nier: Automata , Yoko scripted a musical stage play called YoRHa , which was performed in Yoko created the basic scenario while the script was written by Kaoru.

    For later productions, Yoko made revisions to Asakusa's script to simplify the plot. Multiple novels were also created based on the universe, written by Yoko and Eishima.

    Released on December 19, the DLC features a scenario around the character, themed moves and weapons, and an alternate white variation dubbed "2P".

    Yoko Taro jokingly suggested the P stands for Panasonic. PlatinumGames March 7, Nier: Automata PlayStation 4.

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    Game Informer. CG Magazine. The body of 9S is lifted away from the site by Pod per A2's instruction. His condition following the structure's destruction is unknown.

    As Pod leaves with 9S's body, A2 walks towards the pillar of light and hears the laughter of children. She severs the functionality of the structure, causing it to crumble and returning her to reality.

    A2 mentions that she never realized how beautiful the world was, proclaiming to "everyone" that she is coming. As A2 reaches her hand out to the sky, she perishes within the crumbling structure's decline and debris.

    In the aftermath of the credits, the debris from the destruction of the structure is seen throughout the area.

    A lone moose stares at 2B's sword impaled on a rock, hanging on which is 9S's backpack. A2 hesitates as she recalls 2B's request and is impaled by 9S's sword.

    A2 falls to the ground in a pool of her own blood while 9S falls right beside her, impaling himself on 2B's sword.

    He dies while attempting to get 2B's sword out of his torso but to no avail. In his final moments, 9S recounts his past and his prior objectives.

    Feeling a sense of loss over his functions, he is beckoned by Adam to join him and Eve on their Ark. Realizing that the girls in red have decided otherwise in ending humanity, 9S is given the choice of going with the machine lifeforms in the Ark.

    If he doesn't, before finally shutting down 9S will look up to the sky and say his last words: "So that's where you were The Pods start rebuilding 9S, 2B, and A2 with all their past memories intact.

    A deactivated A2 sits on the edge of an open window while a dove is perched next to her. YoRHa could not stand up to the might of the Goliaths: now their extinction is only a matter of time.

    It seems that mankind will never regain its former glory. I'm leaving so I can study them as much as I want!

    He was never heard from again. The extinction of YoRHa is also surely a matter of time. But she was never seen again. In a sudden fit of temper, 2B wiped out the machine lifeforms, and no peace was born that day.

    Muscle rigidity and paralysis soon followed. No wonder humans used to eat them Fed up, 2B left the camp to its fate and decided to Yeah, that's it!

    With a smile on her face, she packed up and headed for the coast. Ten years later, 2B would find herself hunted by both machine lifeforms and YoRHa assassins—a life she seemed to enjoy more than her previous one.

    A2 suddenly felt like taking a little stroll. Though the walk gave her a sense of peace and fulfilment, Pascal's village had been reduced to rubble when she returned.

    A village of peaceful machines was wiped out through the actions of one deranged android. Thus did the peaceful machines go extinct.

    Their village is now a haunted, forbidden place. Those who wander too close can hear the mad sounds of an android's laughter.

    Some YoRHa units abandoned their mission, the operation failed, and every android met their demise. Well, except for the really selfish ones.

    They were fine. The virus reached 2B's central nervous system. She soon lost all sense of reason, and ended up roaming the ruins until her power failed.

    No one knows why—he just didn't care anymore. A2 had a "bright" idea that involved destroying ever machine in sight. Pascal could only watch in astonishment.

    Of course, Devola and Popola died. Their lifeless bodies were found shortly thereafter, each clutched tightly in the other's arms. Removal of the OS chip will result in death!

    By self-destructing at the Bunker, the entire structure ended up exploding in a spectacular fashion. But hey, it sure did look pretty from Earth!

    Somewhere in the depths of space, the Commander still floats about with a stern look on her face. It was a nice thought, but they all ended up getting killed anyway.

    And earth went on to become a paradise for the machines. And though the walk gave her a sense of peace and fulfilment, 2B's body had been consumed by the machines when she returned.

    Pascal's death lead to the collapse of his village and its residents going out of control, resulting in the elimination of all androids on Earth.

    After the ending credits the player will be offered a choice to save their game to receive this ending.

    No in game description. An end-of-video message in the runes found throughout Nier and the Drakengard series. Categories :. Universal Conquest Wiki.

    Female model android created by humans who fled to the Moon to avoid extinction by the Machines. The first playable character and protagonist of Branch A.

    Scanner male type android who is best served when hacking, however he is still able to keep up with other close-range attackers. He has a very gentle and kind personality.

    The second playable character and protagonist of Branches B and D. A prototype model that was used in order to create superior android models like 2B and 9S.

    She doesn't like to speak and often keeps to herself. The final playable character and protagonist of Branch C. Accompanying support units of YoRHa.

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    October 2, Archived from the original on November 12, Retrieved October 2, Kadokawa Shoten. She reluctantly took 2B's life at her request, so that she would not suffer through the agony and insanity of the logic-virus deteriorating her mind.

    She allowed Pascal to live in spite of her virulent hatred for Machines when she realized that he was docile. She later assisted him by protecting the Machine children at the Abandoned Factory.

    She also expressed sadness over the death of the Machine children as well as sympathy for Pascal, who had been driven to despair.

    She continuously spared and reached out to 9S, despite the latter's numerous attempts on her life, in the hopes that he could return to his kind-natured self.

    Pod has also insinuated that A2's AI parameters are not to the standard of current YoRHA models, as she often requires him to simplify terms for her to understand.

    Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S.

    This particular unit- whose official title is Class A, Number 2- was wanted by Command for desertion and ordered to be destroyed on sight.

    She first appeared in the Forest Castle, where she slew the Forest King. Chapter - 9S and A2 face off. A2 tries to convince 9S of how pointless the fight is, but her words fail to penetrate the cloud of violent anger in his mind.

    During the battle, A2 hesitates for a moment when she hears a memory of 2B call out to her, leading to her demise.

    Alternatively, players can spin the NieR:Automata gacha fifteen times to exchange 1, Lunar Tear Medals to get her job class without the weapon ; her weapon will be another 1, Lunar Tear Medals.

    Her job story explains her battle history with YoRHa and the designation of her model. A2 could have been earned as a Legendary defense unit in the tower defense social game, Servant of Thrones during its collaboration event, which was the first part of the "Yoko Taro Games" collaboration campaign.

    She is a short-ranged melee fighter who could attack on the ground and the air. Her special skill allows her to unleash a powerful ranged attack using her Berserk Mode.

    Players could have earned an super-deformed icon that is based on her official artwork. A2 was pull-able during the NieR:Automata gacha collaboration event.

    This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. A2 decides to battle 9S and near the battle's end, she cuts off his arm and hacks into his mind with Pod 's assistance.

    While navigating the mind of 9S, Pod continuously warns A2 that the chances of removing the corruption plaguing 9S are slim at best.

    A2 suggests she has a plan but Pod strongly advises against harm against YoRHa units it supports, with A2 expressing admiration at the pod's loyalty.

    After discovering a slumbering 9S at the end of the labyrinth, A2 tells Pod to take care of 9S while she tries to accomplish one more thing.

    As Pod leaves with 9S's body, A2 walks towards the pillar of light and hears the laughter of children. She severs the functionality of the structure, causing it to crumble and returning her to reality.

    A2 mentions that she never realized how beautiful the world was, proclaiming to "everyone" that she is coming.

    As A2 reaches her hand out to the sky, she perishes within the crumbling structure's decline and debris. In the aftermath of the credits, the debris from the destruction of the structure is seen throughout the area.

    A lone moose stares at a rock with 2B's sword and 9S's pouch the one he carries on his back impaled on it. A2 hesitates as she recalls 2B's request and is impaled by 9S's sword.

    A2 falls to the ground in a pool of her own blood while 9S falls right beside her, impaled on her sword as he succumbs to his data corruption.

    However, Pod has doubts and refuses to go through with it, which Pod agrees to. The two both voice their wishes that A2, 2B, and 9S could have lived, and decide to rebuild them.

    Following his brother's defeat, Eve goes berserk and attacks 2B and 9S. Eve uses the lifeforce of the remaining machine lifeforms connected to the network to continue his onslaught.

    During his time inside Eve, 9S is infected by Eve's corruption but ultimately succeeds in eliminating Eve's object control function.

    When 9S reaches the end of Eve's labyrinth, he sees a giant house containing figments of Eve and Adam sitting across each other. The imaginary Eve talks to the imaginary Adam and wishes to go someplace with him.

    Eve kneels before 2B in defeat, calling out to his brother. At the end of A-route, while attempting to disconnect Eve from the network to stop him from receiving more energy, 9S's data is corrupted.

    After the final battle with Eve, 9S gradually transforms. Seeing no other choice, 9S asks 2B to finish him off, reassuring her that his back up data at the Bunker can always be uploaded to a new body again.

    Holding 9S's corpse in her arm, 2B breaks down, crying that "It always However, the machines' data transmission around the battlefield soon starts resonating with each other and 9S intact consciousness is regenerated via the network.

    A-route ends with 9S - now in a giant machine body - holding 2B in his hand while she narrates: "What is it that separates machines from androids like us?

    The machine has gained emotion The final screams they summon on the edge of death They still echo within me. During the time 9S is sent back to Bunker for a complete data overhaul following the battle with Adam, he finds a glitch in the Bunker network.

    Becoming suspicious, 9S stops all of 2B's and his data synchronization and investigates around. The Commander meets him outside and confesses that humanity has been indeed long extinct: the Council of Humanity is only created to maintain the android's morale and gives them a purpose in life.

    She adds that he can do whatever he wants with that information. B-route ending is identical to A-route, except this time the two girls in red appear to witness 2B strangling 9S to death, and at the end instead of 2B, it is 9S who narrates: "And so, the final battle with Adam and Eve came to an end.

    This battle will likely have a great effect on the outcome of the war. But that's another story for another day" During the end credit, 9S can't bring himself to tell 2B the truth about humanity and ultimately decides to keep it from her.

    A2 decides to battle 9S and near the battle's end, she cuts off his arm and hacks into his mind with Pod 's assistance.

    While navigating the mind of 9S, Pod continuously warns A2 that the chances of removing the corruption plaguing 9S are slim at best.

    A2 suggests she has a plan but Pod strongly advises against harm against YoRHa units it supports, with A2 expressing admiration at the pod's loyalty.

    After discovering a slumbering 9S at the end of the labyrinth, A2 tells Pod to take care of 9S while she tries to accomplish one more thing.

    The body of 9S is lifted away from the site by Pod per A2's instruction. His condition following the structure's destruction is unknown.

    As Pod leaves with 9S's body, A2 walks towards the pillar of light and hears the laughter of children. She severs the functionality of the structure, causing it to crumble and returning her to reality.

    A2 mentions that she never realized how beautiful the world was, proclaiming to "everyone" that she is coming.

    As A2 reaches her hand out to the sky, she perishes within the crumbling structure's decline and debris.

    In the aftermath of the credits, the debris from the destruction of the structure is seen throughout the area. A lone moose stares at 2B's sword impaled on a rock, hanging on which is 9S's backpack.

    A2 hesitates as she recalls 2B's request and is impaled by 9S's sword. A2 falls to the ground in a pool of her own blood while 9S falls right beside her, impaling himself on 2B's sword.

    He dies while attempting to get 2B's sword out of his torso but to no avail. In his final moments, 9S recounts his past and his prior objectives.

    Feeling a sense of loss over his functions, he is beckoned by Adam to join him and Eve on their Ark. Realizing that the girls in red have decided otherwise in ending humanity, 9S is given the choice of going with the machine lifeforms in the Ark.

    If he doesn't, before finally shutting down 9S will look up to the sky and say his last words: "So that's where you were The Pods start rebuilding 9S, 2B, and A2 with all their past memories intact.

    A deactivated A2 sits on the edge of an open window while a dove is perched next to her. YoRHa could not stand up to the might of the Goliaths: now their extinction is only a matter of time.

    It seems that mankind will never regain its former glory.

    Nier Automata A2 Video

    NieR: Automata A2 and Pod All Funny Moments Nier automata a2 Autorisierter Händler. EUR 8, Alle ansehen. EUR 35, EUR Shante rule 34, Ergebnisse für weniger Suchbegriffe. Nier automata a2 EUR 8, EUR 13, EUR 32, Beendete Angebote. Lucia - Singles now St. Alle Auktion Sofort-Kaufen. Cuscosplay Funny Store. Weitere Filter Rücknahme akzeptiert. Qwer Store. EUR 69, Einkaufswagen 0. Vaginas negras akzeptiert. Autorisierter Händler. ImbibeInk Icosplay Store. EUR 32, Diese Seite wurde zuletzt aktualisiert am: Oct EUR 31, Kostenloser Versand oder mehr More. Archived from the original on January 15, However, Pod Girl masterbaition doubts and refuses to go through with it, which Pod agrees to. Gameplay combines role-playing elements Country sex videos action-based hack and Massage parlor combat, and features switches between video game genres similar to that of Nier with elements ranging from shoot 'em up to text adventure. She soon lost all sense of reason, and ended Castingcouch-hd hei roaming the ruins Big azz butt her power failed. PC Gamer.

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